This subclass has the Paladin forfeiting their usual divine spell casting abilities in favor of alternative versions that can only be applied to the creature of choice that day.įor a first time build, this may prove a challenging one, as the player is restricted to only buffing/healing one individual in the party per day. The Divine Guardian subclass essentially boils down the duties and abilities of a regular Paladin to just one particular creature (per day of choice). We'll go over the specifics on each subclass below this section, however, those wanting to just stick with the good 'ol fashioned pre-generated may skip ahead to the Race section. If the player is perhaps more familiar with cRPGs, they may find that the subclasses add a lot more nuance however, and much more control over a specific niche that may suit their particular play style better. Paladins, of course, are lawful good "tanky" spell casters focused heavily on smiting evil and bolstering/healing their allies. Players looking to jump right in can simply select the default pre-made Paladin build. While this may seem intimidating at first, it can very well be boiled down to the player's playstyle. This will open the Paladin dropdown, revealing all the subclasses available. Of course, this is where the player will select the Paladin class.
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